Companies / SoundSight

SOUNDSIGHT

Video Recording Smart Headphones. Capture & Share Content Naturally.

A connected smart-headphone product platform combining 360° video, spatial audio, mobile editing, and sharing around the person capturing the moment.

Wearable TechnologyHardware + SoftwareCreator Media
SoundSight smart-headphones product
RoleFounder & Product Lead
Platform360° Smart-Headphones
ExperienceVideo + Spatial Audio
EcosystemDevice + Mobile App

Experience Summary

What Was Built, Stephen’s Role & Transferable Value

A concise record of the company or project, Stephen’s contribution, the capability that transfers to future work, and the business or human problem the work addressed. The complete page below remains unchanged.

01

What Was Built

SoundSight was conceived as video-recording smart-headphones combining wearable audio, first-person video capture, spatial sound, a connected mobile application, editing and content controls, and social sharing in one creator-product ecosystem.

02

Stephen’s Role

Stephen was founder and product lead across the original concept, customer proposition, product architecture, user experience, industrial-design direction, hardware and software requirements, media workflow, production relationships, intellectual-property work, partner conversations, market narrative, and demonstrations.

03

Transferable Value

The transferable value is the ability to unify hardware, software, content, mobile experience, manufacturing considerations, partners, and commercialization around one understandable human behavior. The project demonstrates how to hold an ambitious multi-disciplinary vision together without losing the customer use case.

04

Problem Solved / Case Study

People could listen through headphones, record on a camera or phone, edit in separate tools, and share through social platforms, but the experience was fragmented. SoundSight addressed that problem by making capture, creation, and distribution part of one natural wearable experience.

Continue to the SoundSight product demonstration

The product challenge

Let People Capture What They Experience

The experience

Capture, Shape, Share

01

Capture

Record immersive video and spatial audio directly from a wearable first-person perspective.

02

Shape

Use the connected mobile experience to review, edit, mix, describe, and prepare the moment.

03

Share

Move the finished media into social, creator, and immersive viewing environments.

First-party product evidence

View the SoundSight Product Deck

The presentation documents the physical product, creator proposition, mobile workflow, and broader media ecosystem.

First page of the SoundSight Smart-Headphones product deck
OPEN DECK IN A NEW WINDOW ↗

Live product validation

Watch the TechCrunch Demo

The live demonstration shows the SoundSight concept as a connected wearable media system, combining first-person capture, immersive sound, mobile creation, and shareable experience.

Product

Defined a differentiated wearable proposition across industrial design, user experience, media capture, mobile interaction, and brand narrative.

Operations

Connected hardware development, software, component and manufacturing considerations, intellectual-property work, partners, and go-to-market planning.

Market Experience

Positioned the product around creators, live moments, first-person media, and a category larger than conventional headphones.

Transferable experience

What This Experience Makes Possible

Hardware + Software Systems

Treat the physical product, mobile experience, data, content, service, and support as one customer system.

Human-Centered Interfaces

Design emerging technology around what people are trying to notice, capture, create, and share.

Product Ecosystems

Coordinate product design, manufacturing, partners, channels, and media workflows around one proposition.

Commercialization

Translate a technically ambitious concept into a product story, market category, and executable launch path.

BUILD A CONNECTED PRODUCT